Click-Click Nov 3, 2015 10:19:40 GMT
Post by Kristin on Nov 3, 2015 10:19:40 GMT
|Perception||2||Athletics||4||Tumbler (+1 to climbing/jumping)|
|Charisma||4||Air of Confidence (+1 to Intimidation)||Explosives||4||Bomb Squad (+1 to safely defuse live explosives)|
|Intelligence||4||Creative Logic (-2 DC to try and figure out ways to solve a problem)||Unarmed||0|
|Agility||3||Science||4||Computer Whiz (+1 or -2 DC to hacking rolls)|
|Lockpick||4||Locksmith (+1 to unlock regular door locks)|
|Concentration||2||You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than 2 dice, or have no more than a +2 difficulty.||Short||1||You are well below average height, and have difficulty reaching high objects, seeing over things, etc. -2 dice penalty to pursuit rolls. On the up side, you may get bonuses to hiding attempts.|
|Time Sense||1||You have an innate sense of time, and can with a good deal of accuracy tell what time it is without a watch. In performing feats where timing may be essential (such as certain combat or athletic maneuvers), difficulties may be lowered or dropped.||Mute||2||You are physically unable to speak, and must communicate through writing or sign language. ST permission required, and this flaw is not an excuse to not interact with other players.|
|Graceful||2||You are extremely agile and delicate in your movements. -1 difficulty on all pure Agility rolls (Things like rolling Agility+Athletics to dodge are at normal difficulty). Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.|
|Tier 1||Tier 2||Tier 3|
|Leather Armor||(Light armor) 2 DT, 2 DR|
|(Tier 2) Armor: <Link> But without "The Kings" stitched onto the back, more or less.|
|No weapons atm.|
|Hair||Jet black, mid-length (above shoulders), straight but surprisingly good volume.|
|Scars||Misc small scars, mostly on hands and arms.|
|Build||Lean, kinda gangly.|
|Notable Features||His hygiene and optimism are above what one would expect from the average wastelander!|
Click-click had a name and family that was pretty close-knit, but overbearing and kind of suffocating to have around. Nothing especially important happened, but in short he wanted to explore and understand those mysterious things he saw all the time that no one (that he knew anyway) could explain to him, like the stars at night. His family, surprise surprise, wasn't worried about that garbage and focused purely on surviving, but Click felt that he had a calling and he wanted to take it, even if it meant dying.
So after a good few months and/or years of getting things together, planning and preparing, Click made his own way in the wastes. He fared better than even he expected and absorbed all the information on things he could during his travels, never sparing a thought for his family.
He abandoned his name somewhere within all that since after so long playing it solo / not really caring about his family name and simply lets people refer to him / get his attention with a series of two clicks for simplicity's sake.