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Post by bear on Sept 22, 2015 3:08:08 GMT
If you have any ideas for how to improve or expand our homebrew system, create a thread on this board and post them up. Just remember our general guidelines. We want this game to have simple math and easy calculations for players. It's no fun needing a spreadsheet to keep track of combat. We also don't want it to be a full simulation-style system, with every possible variable receiving it's own dice. Basic maneuvers and categories rather than specific stats for weapons and armor are the foundation of what we do.
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Post by mrmanslayerx on Oct 6, 2015 9:04:02 GMT
Wrist Needle Launcher
Think Star-Wars Wrist Launchers, then think Steampunk tech, then think firing needles, and you got this. This weapon would be mounted onto the forearm, using a pressurized air system to fire the projectiles. An air tank would be necessary to wear on the person, to facilitate the high pressures needed to fire the needles at armor-penetrating velocities. This would be the engineer's answer to dealing with armored targets out in the wastes, without the need of using a gun. The weapon would require knowledge and diligent usage, meaning at least 2 Repair, 3 Science, and 3 Intelligence to properly understand and utilize it. In order to load the weapon, a section the barrel of the weapon would flip out from the base, like a revolver, and you'd load a needle-magazine into the base of the weapon, close the barrel over it, and lock it in place. Firing the weapon would entail a trigger mechanism, such as an electronic or muscular queue, in order to release the pressure-valve on the weapon to provide the burst to fire the weapon.
System: Attack roll: Perception+Athletics, standard ranged DC Effective Range: 10 Meters Damage: 4, Ignores 2 DT & 1 DR
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