Unarmed Standard attack (Agility+Unarmed) Your basic punches, kicks, elbow strikes, knee bashes, ect. Strength, Bashing 1 point: DC 6 3 point: DC 5 4 point: DC 4
Power Attack A focused and powerful attack of some kind, be it a high kick to the head, a flying knee, etc. They're a little harder to land, but they do an extra die of damage. Can be a Called Shot as well. 1 point: DC 7 3 Point: DC 6 4 point: DC 5
Grapple (Strength or Agility+Unarmed) Roll vs target's Strength or Agility+Unarmed each round, whichever was used to begin the grapple. The Defender may also use Athletics to escape the hold. Defender is immobilized and unable to act unless they break free. Roll Strength for bashing damage each turn that the grapple manages to hold. 1 point: DC 6 3 point: DC 5 4 point: DC 4
Slam A different way to do damage in a grapple. Once you have someone locked into a hold, you may choose to slam them into the ground next turn. This breaks the grapple, but does an automatic 3 Bashing on top of the damage done by your standard Strength roll.
Power Attack Just like the Unarmed attack, giving you +1 damage at the cost of +1 to the weapon's normal DC. Can be a Called Shot as well.