Post by KF5AQX on Sept 11, 2015 3:17:32 GMT
Stats | Skills | |||||
Strength | 5 | | Alertness | 4 | Battlesense | |
Perception | 4 | Long range | Athletics | 4 | Combat maneuvers | |
Endurance | 4 | Unbreakable | Repair | 3 | ||
Charisma | 2 | Explosives | 3 | |||
Intelligence | 3 | Unarmed | 4 | Grapples | ||
Agility | 5 | Steady Aim | Science | 1 | ||
Wits | 3 | Guns | 5 | Long arms | ||
Appearance | 0 | Speech | 0 | |||
Manipulation | 3 | Bluff | 0 | |||
| | Intimidation | 1 | |||
| | Melee | 4 | Karambits | ||
Willpower | 5 | Medicine | 3 | |||
| | Lockpick | 3 | |||
| | Sneak | 4 | Shadow movement | ||
| | Survival | 4 | Edible foods | ||
| | Throwing | 0 | |||
Scavenging | 3 | |||||
Gambling | 2 |
Perks | Flaws | ||||
Well Geared | 2 | +2 GP. | Disfigured | 2 | Appearance set to 0 |
Nightsight. | 2 | No penalties for dark places. | Black and White | 1 | NCR is good; Anything else is not. |
Light sleeper | 1 | No penalties for being woken quickly; Less penalties from sleep deprivation | | | |
| |
Tier/ quanitity | Gear | Stats | Info | ||
T3 | AWC G2 (Battle Rifle) | Damage: 7(Single) 10(Burst) 17 (Auto) Range: 150 Rate: 3 Magazine: 20+1 DC: 5 | Two mags looted for it. Uses standard M14 cleaning kit. | ||
T2 | Service Rifle (Burst rifle) | Damage: 5(Single) 8(Burst) Range: 150 Rate: 3 Magazine: 20+1 DC: 5 | Carries only two mags for it. Rudimentary cleaning kit in stock and grip. | ||
T2 | Combat Knife (Knife) | DC 4, Str+2 Lethal | Carried in sheath at back left hip. | ||
T2 | Ranger Patrol Armor (Medium armor) | 3 DT, 4 DR, -1 Athletics. | |||
T1 | NCR 9mm pistol (Light Pistol) | Damage: 4 Range: 20 Rate: 4 Magazine: 15+1 DC: 4 | Two mags looted with it. Carried on right hip. | ||
T2 | High impact riot gloves (Unarmed weapon) | Damage: Str+4 bashing | Standard riot gear gauntlets issued with armor. Features high impact plastic knuckles custom shaped to deal more impact damage to punches without restricting mobility. | ||
T2 | Kevlar Garrote (Garrote) | Damage: Str+3 lethal | Stripped from Vault armor, wire wrapped around base of gloves. | ||
T2 | Magnum Revolver (Heavy Revolver) | Damage: 6 Range: 40 Rate: 2 Magazine: 6 DC: 4 | Looted from a dead Super Mutant cache. Had barrel and trigger lock when obtained, but easily removed. Likely stolen from prewar military cache in Laughlin by Mutants. Looted with 18 loose rounds, no speed loaders. | ||
T2 | Frag Grenade(2) | Blast Radius: 20 feet Ground Zero: 9 Lethal Splash: 7 Lethal |
Gear Descriptions | |
Battle Rifle | A strangely shaped black weapon, made from a combination of high impact polymer and prewar military grade steel. Less than a hundred produced, only in early prototype stage when the bombs fell. An attempt to make a bullpup version of the then dated M14 rifle system, it uses standard M14 mags, barrels, firing pins, and any other easily repaired part. The only "Custom," thing about it is the stock and sights, an early test variant of flip up peephole sights. Due to the design of the stock, it's not quite as long lasting as an actual M14; given 60 years, it may well break down. However, kept in a locked safe in the Air force base in Laughlin until a ghoul looted it, and then later picked up by Wolff after he killed the previous owner, it is effectively factory new and unexposed to the elements, meaning it'll easily out last the current user by a number of years. The design of it allows for strippers or single rounds to be loaded without removing the magazine, enabling easier handling in the event of a lost or damaged mag. The Ghoul also had a holotape of the blueprints for it, enabling a skilled engineer to craft custom upgrades or replacement parts, though this is far beyond Wolff's abilities. He was able to jury rig the tri point sling from his service rifle to it using duct tape and loose metal fittings, enabling it to be carried in the same way. |
Service Rifle | The rifle is an advanced service rifle, with a three round burst receiver and wooden grips and stocks. The wood was originally naturally colored, but is now stained dark black. The front sights have been painted with radioactive paint, to provide night sights. 34 notches are carved into the stock, revealing the lighter colored wood underneath where the stain didn't penetrate as deep. A custom, hand made "Holo," sight made from a section of pipe and red fishing line can be slotted onto the sights if absolute CQC is required. He usually slings it with a hand made three point sling, mounted to his armor at various points on the shoulders and side. This allows him to carry it across his back or freely hanging over a shoulder, while strapping it down more securely if need be. |
9mm Pistol | An NCR standard issue sidearm, stolen by, and then looted from a group of raiders near Oasis. When Wolff got it, it was dirty and caked with sand, but he spent several hours with a cleaning kit, until the metal shown. He can't fix the wear or replace the damaged parts, but he can keep it from getting worse, and it's at least fully functional. The grips are wood, burnt from some long ago fire, and most of the external frame is stained from the soot, though the inner workings have been replaced semi recently. The holster it's carried in seems to fit it comfortably, as it was made for the model of handgun, and he has a considerable amount of experience and training with it. |
Magnum Revolver | Massive framed, chambered in .44 magnum, a very powerful one shot kill weapon. Heavy recoiling, long barreled, and with a well worn rubber grip, it makes a suitable replacement to the 9mm. With some modifications, the holster fits it quite well, allowing him to use and carry it in the same manner as the first side arm. A hand made shell holder made from Gecko leather is slung forward of his hip on the belt. |
Combat Knife | The knife is crafted from a Deathclaw hand, stolen from his first kill. A single thumb claw, complete with original finger bones, wrapped in leather torn from it's hide and topped with a metal loop cut out of a section of pipe to make a deadly sharp Karambit. In use for years, with no real way to sharpen it, it has slowly worn down. While far from dull, it's no longer able to slice hardened metal and armor with ease. It is still more than capable of slicing flesh or carving wood, and is kept in a sheath lined with Deathclaw hide to prevent it from cutting it's way out. |
Ranger Armor | A combination of prewar riot gear, an advanced helmet designed originally as a light weight option for power armor, and hand made and custom fitted reinforced clothing and pads. Nearly the rarest, most expensive armor in the entire NCR, though other suits and materials can match or beat it's protection ability, nothing else short of the Veteran Ranger Black armor even come close to it's comfort and light weight. Despite being able to stop rounds and blades easily, it weighs less than 20 pounds in total when taken with the boots and helmet, and with the weight evenly balanced along the body, many Rangers forget they're even wearing it. The helmet is made of up three parts. The armored hood, with built in radio, whisper mic, and air gaps, the overlaying metal helmet, and the front faceplate. The faceplate is a prewar gasmask and NV headset, built together. The mask can be removed and slung to the side to allow easy breathing with the eye pieces on, the whole thing can be swung to the side, or the eye piece section can slide down and forward of the mask, allowing for the user to wear external optics or use scopes more effectively. The gloves, boots, and major joint pads are strike plates, allowing for greater impact of close quarters blows, and are reinforced to help prevent over extension or shattering of joints. |
Kevlar Garrote | A single strand of Kevlar line, pulled from around the bottom of a VaultTec vest. One end is tied to the bottom of his left glove, and he simply wraps it the wrist when not in use. Mostly an emergency weapon, taken almost as an after thought after watching Pepper's in action. Has never needed to be used, and no one even knows of it's existence save for him. |
Character Description | |
Height | 6' |
Weight | 210 Lbs. |
Hair | Black short buzz cut, roughly maintained with any knife on hand. |
Eyes | Green. |
Skin | Normal. |
Scars | Massive, disfiguring red scar, running from the middle of his forehead and hairline, barely missing his left eye, and continuing down his nose, starting once more at the cheek. No hair grows even where it crosses to his hairline, and it's more of a trench of missing flesh along his cheek, though clearly long healed and not painful any more. |
Build | Thick chested and long legged, ideal for running or movement, and not standing out in a crowd. |
Notable Features | See scars. |
Character Story
In the ruins of New Vegas, before House took control, before the NCR came, before the economy boomed, there were tribes and gangs. Bruno was one of them, for a time, raised by members of the Slither Kin, the gang that would eventually become the Omertas. His parents were merely content to survive in the place, for a while. Then when he was a mere eight years old, they were attacked by a group of geckos and abandoned by their so called brothers, as was depressingly common in the gang. Bruno only survived by luck, hiding beneath a concrete slab as the geckos wounded his parents, his mother badly enough to bleed out later. As they were trying to pick themselves back up, the other tribes found them, and did what tribes do to one another. Bruno watched in silent horror from beneath the slab, and ran as soon as it was clear. Despite being so young, he was already strong, and he had the will of a fighter. He survived on his own for six months, running, hiding, sneaking, and killing rats to eat. Then House released the securitrons. He watched as they formed the rival gangs and tribes into some semblance of order, and as they began to rebuild the Strip, he found friends among other orphans and children, forming a gang of younglings for survival's sake. His will was strong, and in short order he was a popular sight among many gangs, including the early starts of the Fiends, the Jackals, and the Kings. Though he never actually joined any, he ran with them for several years, learning to hunt and fight with them, and gaining the attitude of a ganger.
When the NCR arrived, Bruno watched the troopers and soldiers with curiosity. He respected their strength, if not their authority, and saw how they clashed with the gangs. One night, determined to prove himself able to be a full fledged gang member, he shadowed a squad out of Vegas. He was convinced he could ambush them, possibly push rocks down on them, kill them, and return to his group a victorious killer. Instead, the squad startled a hunting party of Deathclaws. Bruno, ever foolish, determined to take THEM down too. Once again, only luck kept him alive. The first boulder his tiny frame was able to roll down was only enough to surprise the Claws, and they bounded up the rocks to kill him. The first hit flung him down the rock pile, wedging him into a deep crevice halfway down, and nearly scalped him. His skull was scratched, his cheek and nose were half gone, and the eye lid was torn clean off. The Claws could smell him but not reach him, screaming in rage and tearing helplessly at the stones around him. Barely conscious, all he could do was watch and wait to die.
It wasn't tribals who saved him this time. A veteran NCR Ranger, one of the three assigned to the entry party to Vegas, heard the Claw's screams and came to investigate. The lone soldier destroyed the small nest of Claws, three in total, and remained to dig graves for the fallen troopers. Bruno barely managed to call out before lapsing into unconsciousness, and the Ranger carried him back to the NCR. The NCR, in a bid to improve relations with the locals, did everything they could for him, giving him a bed in their hospital, food, water, medicine, and expert medical care, despite the fact that no doctor truly believed he would survive his wounds in one piece. Seemingly just to prove them wrong, he did, desperately clinging to life with the same ferocity that had carried him through life in the ruins. A medic watching him nicknamed him "Little wolf," and said that he had a will to survive that many soldiers lacked. He was only 11 at the time.
Bruno recovered, and his age was on his side. The wounds that would have been life affecting and crippling to a fully grown adult, were healed as his body developed the rest of his way. His cheek grew shut, the baby teeth knocked out replaced with fully grown molars, his eye lid and nose regrew, and through careful stitching, his forehead and scalp fully recovered. He was not left unmarked, the massive scar showing what he had survived for the rest of his life, but he was alive and fully functional. Only now the NCR couldn't get him to leave the camp. He was infatuated with soldiers and the NCR, scavenging from trash and hiding from all officers who tried to remove him. Impressed with his bravery and strength, even so young, the soldiers soon took a shine to him and helped him, sneaking him rations, uniforms, and hiding him in their own tents. Soon, the "Little Wolf," became simply "Wolff," in honor of a particular Captain who had an unhealthy obsession with prewar Germany.
Eventually they gave up getting rid of him, and let him remain as a camp squatter. He followed the unit wherever it went, keeping up with soldiers on marches as best he could. In the early days, he spent more time riding piggy back on a soldier's shoulders than walking. As he grew stronger, he soon ranged ahead, the boundless energy of an excited child amusing the soldiers and letting him keep up for days on end. They finally settled at what would become Camp McCarran. There he stayed, annoying commanders, playing with soldiers, and watching the training for five years years, until he was able to convince the captain he was old enough to enlist. They finally agreed, helping him fill out the papers required, and giving him his full name. Bruno Wolff Dweller, the young boy who fought like a wolf to survive.
He flew through training, already well used to military life, experienced with firearms from friendly soldiers, and a past expert at hiding and sneaking. After a single tour, he was snatched up for the First Recon Division. He served there with distinction for five years, proving himself a master sniper, scout, and soldier. As his body grew, it hardened from the military life, putting him easily above his fellow soldiers, and it was clear he was the among the most skilled fighters, even in the First Recon. He was an active contestant at Project: Sunburst, providing sniper support with the First Division, and personally picked off four Centurions at the First Battle of Hoover Dam. His unit was one of the last ones to fall back, holding the line while the others set up the explosives that would eventually snatch victory for the battle. As the Legion forces fell on them, Wolff engaged a Praetorian Guard in hand to hand combat, defending his squad from the man, and against all odds, putting him down. This feat was one of the first that caught a Ranger's attention, and they watched him closely throughout the battle.
The Rangers approached him directly after the Battle of Hoover Dam, having fought alongside him and come to respect his abilities, and needing to fill several gaps in the company. He of course, accepted immediately, continuing to serve to the best of his ability for four years in the Rangers, proving himself again and again. His operations were more clandestine, and he's almost certainly not allowed to state what exactly he's done any more. Such is the life of a black ops soldier. In a bid to stabilize relations between the NCR and the Oasis, he was attached to the unit sent to the outpost. Though still green by Ranger standards, he is without doubt a skilled fighter, a master tactician, experienced in warfare, and a true Warrior of the Mojave.