Post by bear on Sept 10, 2015 6:24:25 GMT
Armor in our game works in a simple way. There are two ratings on armor: Damage Threshold (DT) and Damage Resistance (DR)
Damage Threshold represents how hard something has to hit you to pierce the armor. When damage is rolled, DT automatically soaks a number of dice equal to it’s rating. Then you turn to damage resistance to try for the rest.
DR adds it’s rating to your soak pool (For Bashing) or represents your total soak pool for Lethal damage. Characters with the Ironhide perk roll DR as normal, and then roll their Endurance at an increased DC for a chance at additional soak.
Light Armor
This type of armor is usually made of heavy padded cloth or thick leather. It doesn’t offer a huge amount of protection, but it’s extremely easy to move in, and won’t make you get heatstroke under the desert sun.
Tier 1: 1 DT, 1 DR
Tier 2: 2 DT, 2 DR
Tier 3: 3 DT, 3 DR
Medium Armor
A kevlar vest, a leather suit reinforced with bits of metal, and the Lorica of a basic Legion troop are good examples of this type of armor. It’ll stop more than heavy clothing would, but it’s a little harder to move in. You lose one die from any Athletics roll made that requires running or move; dodging rolls are not hindered, only crossing ground, climbing, or similar actions.
Tier 1: 2 DT, 2 DR
Tier 2: 3 DT, 3 DR
Tier 3: 4 DT, 4 DR
Heavy Armor
A riot suit. Leather armor covered with steel plates. Stripped-out Power Armor shells. Whatever form it takes, this is the best armor in the Wasteland, offering unparalleled protection from blade and bullet. The downside is that it’s hot as hell to wear, and tough to move in. You lose one die from ALL agility or athletics checks, including dodging, and up to three dice from Athletics rolls related to movement.
Tier 1: 3 DT, 3 DR
Tier 2: 4 DT, 4 DR
Tier 3: 5 DT, 5 DR